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1bf685488cf2990da656bd2a2eeea0088f99a4bf
test/source/blender/gpu
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Antony Riakiotakis cc1883468d Keep valgrind happy by using tight vec3 packing instead of lax vec4 with
an unused coordinate missing.
2015-05-11 14:14:06 +02:00
..
intern
Keep valgrind happy by using tight vec3 packing instead of lax vec4 with
2015-05-11 14:14:06 +02:00
shaders
Keep valgrind happy by using tight vec3 packing instead of lax vec4 with
2015-05-11 14:14:06 +02:00
CMakeLists.txt
Fix T31546 fragment program gets created every frame
2015-04-09 20:20:50 +02:00
GPU_buffers.h
Cleanup: redundant struct declarations
2015-03-29 03:56:39 +11:00
GPU_compositing.h
Cleanup: redundant struct declarations
2015-03-29 03:56:39 +11:00
GPU_debug.h
Cleanup: style
2015-04-30 08:18:23 +10:00
GPU_draw.h
Cleanup: use bool for mipmap args
2015-04-28 01:18:50 +10:00
GPU_extensions.h
Add debug option --debug-gpumem to show GPU memory used in status bar.
2015-04-24 14:11:21 +02:00
GPU_glew.h
Ghost Context Refactor
2014-10-07 15:47:32 -05:00
GPU_init_exit.h
Ghost Context Refactor
2014-10-07 15:47:32 -05:00
GPU_material.h
Fix T44565 World background artifacts when world shader is void (or
2015-05-01 12:06:05 +02:00
GPU_select.h
Cleanup
2015-03-16 11:46:20 +11:00
GPU_simple_shader.h
cleanup: use spaces for alignment
2015-03-23 15:40:44 -04:00
SConscript
Fix T31546 fragment program gets created every frame
2015-04-09 20:20:50 +02:00
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