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1bf685488cf2990da656bd2a2eeea0088f99a4bf
test/source/blender/gpu/intern
History
Antony Riakiotakis cc1883468d Keep valgrind happy by using tight vec3 packing instead of lax vec4 with
an unused coordinate missing.
2015-05-11 14:14:06 +02:00
..
gpu_buffers.c
cleanup: use spaces for alignment
2015-03-23 15:40:44 -04:00
gpu_codegen.c
cleanup: use spaces for alignment
2015-03-23 15:40:44 -04:00
gpu_codegen.h
Cleanup: redundant struct declarations
2015-03-29 03:56:39 +11:00
gpu_compositing.c
Keep valgrind happy by using tight vec3 packing instead of lax vec4 with
2015-05-11 14:14:06 +02:00
gpu_debug.c
Fix a couple of harmless compiler warnings.
2015-05-01 19:18:26 +02:00
gpu_draw.c
Fix T44464: Viewport mipmaps no longer toggle off
2015-04-28 01:18:50 +10:00
gpu_extensions.c
Add Intel's 3000 driver to exceptions for df/dy calculations. Should fix
2015-05-08 19:25:51 +02:00
gpu_init_exit.c
Debug GPU functionality from soc-viewport_fx by Jason Wilkins
2015-02-23 13:35:57 +01:00
gpu_material.c
Fix T44565 World background artifacts when world shader is void (or
2015-05-01 12:06:05 +02:00
gpu_private.h
Cleanup
2015-03-16 11:46:20 +11:00
gpu_select.c
Fix T43785 crash with border select.
2015-02-24 17:19:07 +01:00
gpu_simple_shader.c
Fix high quality depth of field on the Mac.
2015-03-20 15:26:13 +01:00
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