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1db5c237165ac090af925d9cf8440fc953e4ee06
test/source/gameengine
History
Kent Mein 1f691ae3cd Added KX_VehicleWrapper.cpp
(Let me know if this doesn't fix it, no time to test it.)

Kent
2006-01-30 21:51:11 +00:00
..
BlenderRoutines
after much suffering, got GE build and work almost cleanly on Os X
2006-01-16 22:27:30 +00:00
Converter
fixed a runtime problem with stl container usage, as reported on bf-committers mailing list
2006-01-16 19:34:52 +00:00
Expressions
prepared physics/game engine infrastructure for vehicle support.
2006-01-30 20:33:59 +00:00
GameLogic
More simple fixes to cleanup warnings and what not:
2006-01-30 19:59:33 +00:00
GamePlayer
after much suffering, got GE build and work almost cleanly on Os X
2006-01-16 22:27:30 +00:00
Ketsji
Added KX_VehicleWrapper.cpp
2006-01-30 21:51:11 +00:00
Network
Big patches:
2005-03-25 10:33:39 +00:00
Physics
added more game-engine physics vehicle infrastructure.
2006-01-30 20:49:41 +00:00
PyDoc
Added the docs & use Python booleans for physics reinstance.
2005-04-23 12:25:21 +00:00
Rasterizer
after much suffering, got GE build and work almost cleanly on Os X
2006-01-16 22:27:30 +00:00
SceneGraph
big warning hunt commit
2005-03-09 19:45:59 +00:00
Makefile
Added 2 options to the Makefiles (enable in environment, user-def.mk,
2004-03-21 19:59:51 +00:00
SConscript
updated SConstruct and Makefile so that if you compile the gameengine, is always enables bullet, independent of sumo/ode.
2005-10-23 17:55:19 +00:00
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