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1db5c237165ac090af925d9cf8440fc953e4ee06
test/source/gameengine/Network
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Kester Maddock c844aa265a Big patches:
Erwin Coumans: Abstract the physics engine
Charlie C: Joystick fixes
Me: Moved the ray cast (shadows, mouse sensor & ray sensor)
2005-03-25 10:33:39 +00:00
..
LoopBackNetwork
Big patches:
2005-03-25 10:33:39 +00:00
TerraplayNetwork
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
Makefile
Big patches:
2005-03-25 10:33:39 +00:00
NG_NetworkDeviceInterface.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
NG_NetworkMessage.cpp
Last of the config.h mods...
2002-11-25 15:29:57 +00:00
NG_NetworkMessage.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
NG_NetworkObject.cpp
Last of the config.h mods...
2002-11-25 15:29:57 +00:00
NG_NetworkObject.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
NG_NetworkScene.cpp
Big patches:
2005-03-25 10:33:39 +00:00
NG_NetworkScene.h
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
SConscript
Big patches:
2005-03-25 10:33:39 +00:00
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