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1dc74acc123721d366e3628663ed029db5761e4d
test
/
source
/
blender
/
gpu
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Antony Riakiotakis
b8e96e70dc
better to generate the library string always because it could lead to null pointer dereferences. I don't have a non-shader system to check so skipping the conditional just to be safe
2011-12-17 13:02:31 +00:00
..
intern
better to generate the library string always because it could lead to null pointer dereferences. I don't have a non-shader system to check so skipping the conditional just to be safe
2011-12-17 13:02:31 +00:00
CMakeLists.txt
pep8 edits and avoid naming conflicts with python builtins
2011-11-24 19:36:12 +00:00
GPU_buffers.h
remove header text:
2011-11-29 10:54:47 +00:00
GPU_draw.h
Fix
#29520
: issue drawing with VBO + GLSL + alpha pass. Includes some refactoring
2011-12-07 22:03:49 +00:00
GPU_extensions.h
Bicubic bump map filtering.
2011-12-15 13:58:09 +00:00
GPU_material.h
fixes scale on derivative maps
2011-12-09 23:26:06 +00:00
SConscript
Muting node patch: second part. Also fix [
#27636
] Muting shading nodes is ignored
2011-11-20 16:38:23 +00:00