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1dc74acc123721d366e3628663ed029db5761e4d
test/source/blender/gpu/intern
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Antony Riakiotakis b8e96e70dc better to generate the library string always because it could lead to null pointer dereferences. I don't have a non-shader system to check so skipping the conditional just to be safe
2011-12-17 13:02:31 +00:00
..
gpu_buffers.c
remove header text:
2011-11-29 10:54:47 +00:00
gpu_codegen.c
style edit only - move parenthesis onto second line of function definition (in keeping with most of blenders code)
2011-12-17 00:52:36 +00:00
gpu_codegen.h
remove header text:
2011-11-29 10:54:47 +00:00
gpu_draw.c
static functions for getting power of 2 values were being copied about too much, add to the BLI_math api.
2011-12-16 09:25:07 +00:00
gpu_extensions.c
better to generate the library string always because it could lead to null pointer dereferences. I don't have a non-shader system to check so skipping the conditional just to be safe
2011-12-17 13:02:31 +00:00
gpu_material.c
Math lib: matrix multiplication order fix for two functions that were
2011-12-16 19:53:12 +00:00
gpu_shader_material.glsl
Bicubic bump map filtering.
2011-12-15 13:58:09 +00:00
gpu_shader_material.glsl.c
Bicubic bump map filtering.
2011-12-15 13:58:09 +00:00
gpu_shader_vertex.glsl
This commit will switch blender to use tangent space generated within
2011-02-14 18:18:46 +00:00
gpu_shader_vertex.glsl.c
doxygen: blender/gpu tagged.
2011-02-27 20:25:53 +00:00
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