1e035381d10068eb17345a88d42cebc0d579adf3
This bug is caused by exactly the same reason as #26316: differences in how new vertices/edges are getting calculated first and how they're adding later. In some cases extra vertices are creating which weren't counted before. This patch prevents crash in such situations, but result mesh can be a bit wrong. This should work fine in bmesh, so think it's acceptable to have such workaround before actual fix coming with bmesh.
Workaround #29205: Crash while using Edge Split modifier (while rotating vertices in edit mode with edge split viewable)
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