1e23a2ba33bb101f00737d25e77a8de1e6b0eb42
This was mostly only a problem when using Cycles, where NodeTrees are used to control the world settings. Also needed to knock out a few remnants of some bygone attempted optimisation attempts which were preventing this from working (i.e. if a world block didn't have any animdata, it's child nodetree would never get seen/tested). These worked ok in the past, but are not that flexible for extension.
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