Joshua Leung 1e23a2ba33 Bugfix [#29806] World nodetrees not included in Animation Editor filtering
This was mostly only a problem when using Cycles, where NodeTrees are used to
control the world settings.

Also needed to knock out a few remnants of some bygone attempted optimisation
attempts which were preventing this from working (i.e. if a world block didn't
have any animdata, it's child nodetree would never get seen/tested). These
worked ok in the past, but are not that flexible for extension.
2012-01-06 04:03:31 +00:00
2012-01-05 05:43:35 +00:00
2012-01-06 01:31:36 +00:00
2010-10-13 14:44:22 +00:00
2011-11-23 17:14:29 +00:00
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