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test/source/blender/gpu/GPU_batch_presets.hh

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/* SPDX-FileCopyrightText: 2016 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup gpu
*
* Batched geometry rendering is powered by the GPU library.
* This file contains any additions or modifications specific to Blender.
*/
#pragma once
#include "BLI_compiler_attrs.h"
#include "BLI_sys_types.h"
struct GPUBatch;
/* `gpu_batch_presets.cc` */
/* Replacement for #gluSphere */
GPUBatch *GPU_batch_preset_sphere(int lod) ATTR_WARN_UNUSED_RESULT;
GPUBatch *GPU_batch_preset_sphere_wire(int lod) ATTR_WARN_UNUSED_RESULT;
GPUBatch *GPU_batch_preset_panel_drag_widget(float pixelsize,
const float col_high[4],
const float col_dark[4],
float width) ATTR_WARN_UNUSED_RESULT;
/**
* To be used with procedural placement inside shader.
*/
GPUBatch *GPU_batch_preset_quad();
void gpu_batch_presets_init();
void gpu_batch_presets_register(GPUBatch *preset_batch);
bool gpu_batch_presets_unregister(GPUBatch *preset_batch);
void gpu_batch_presets_exit();