20d62d3805282d5abd94d91821e6ffbcde2dd43b
Blender crashes when toggling the compositor device from CPU to GPU. This is because when submitting the compositor job, the device might be set to CPU, so GPU related data are not initialized in the job, but between the time the job is submitted and the time it gets executed, the device might change to GPU, which then tries to accept the uninitialized GPU data from the job. To fix this, we use the evaluated scene from the depsgraph since it captures the state of the scene used in the job initialization. Pull Request: https://projects.blender.org/blender/blender/pulls/122661
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Blender
Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing.
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