Clément Foucault 223c1a107a Workbench: Make object ID pass optionnal
We separate the background and foreground shading passes to be able to make
the object id pass optionnal if we don't need it.

This saves a bit more memory. Also not clearing all rendertargets saves
some GPU time too.
2018-12-03 17:19:11 +01:00
2018-11-29 09:01:03 +11:00
2018-11-30 09:10:40 +11:00
2018-04-24 12:26:37 +02:00
2018-10-23 09:41:12 +02:00
2010-10-13 14:44:22 +00:00
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