22e4f9e3bbdce90f8c3fca6b16ee09a7e9917ddd
The cause is an unknown node socket type in node groups. Ideally the node system should handle this better and remove the unknown sockets from groups, but this is a bit of a risky fix to do now, so instead the shader socket type has been added, since this is a simple change and the code has been tested well.
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