231d66d8ba355cb7fa5332e9ea7d8921bbde82fe
Previously, when the start input was greater than the end input, the spline was resized to a single point. That is correct, but the single point wasn't placed properly along the spline. Now, it is placed according to the "Start" value, as if the trim started, but couldn't continue because the "End" value was smaller. This behavior is handled with a separate code path to keep each simpler and avoid special cases. Any cleanup to reduce duplication should focus on making each code path shorter separately rather than merging them. Also included are some changes to `lookup_control_point_position` to support cyclic splines, though this single-point method is still disabled on cyclic splines for consistency.
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.. Keep this document short & concise, linking to external resources instead of including content in-line. See 'release/text/readme.html' for the end user read-me. Blender ======= Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing. .. figure:: https://code.blender.org/wp-content/uploads/2018/12/springrg.jpg :scale: 50 % :align: center Project Pages ------------- - `Main Website <http://www.blender.org>`__ - `Reference Manual <https://docs.blender.org/manual/en/latest/index.html>`__ - `User Community <https://www.blender.org/community/>`__ Development ----------- - `Build Instructions <https://wiki.blender.org/wiki/Building_Blender>`__ - `Code Review & Bug Tracker <https://developer.blender.org>`__ - `Developer Forum <https://devtalk.blender.org>`__ - `Developer Documentation <https://wiki.blender.org>`__ License ------- Blender as a whole is licensed under the GNU General Public License, Version 3. Individual files may have a different, but compatible license. See `blender.org/about/license <https://www.blender.org/about/license>`__ for details.
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