254d1484581af2e6908eb441a5229fb0f8531a47
A few fixes included here: - Use `reserve` properly to add space after the first mesh - Add to the end of the UVs array instead of replacing it for every mesh Also, a cleanup/simplification: - Split face size and face vertex loops, they are independent Pull Request: https://projects.blender.org/blender/blender/pulls/106967
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Blender
Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing.
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