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test/source
Mike Erwin 26f25b1b27 OpenGL: use ShaderInterface to look up uniforms
These were the last few glGetUniformLocation calls in source/blender.

The new system gets uniform information once when a shader is created, then uses this cached info every time after that.
2017-04-13 18:37:26 -04:00
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2017-04-11 16:24:59 +02:00
2017-01-29 17:21:57 +03:00
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