Mike Erwin 26f25b1b27 OpenGL: use ShaderInterface to look up uniforms
These were the last few glGetUniformLocation calls in source/blender.

The new system gets uniform information once when a shader is created, then uses this cached info every time after that.
2017-04-13 18:37:26 -04:00
2017-04-10 14:53:32 +02:00
2013-12-24 22:57:27 +06:00
2010-10-13 14:44:22 +00:00
2017-02-20 10:16:58 +01:00
Description
No description provided
841 MiB
Languages
C++ 78%
Python 14.9%
C 2.9%
GLSL 1.9%
CMake 1.2%
Other 0.9%