Files
test/source/blender/animrig/intern/animdata.cc
Sybren A. Stüvel 933f74ca02 Anim: Baklava, add Animation data-block to anim filtering code
Add minimal support for the `Animation` data-block to the anim filtering
code. This means:

- F-Curves in the `Animation` data-block are shown in the Dope Sheet and
  Graph Editor.
- The `Animation` is shown underneath each animated data-block, just
  like an `Action` would be.
- Contrary to Actions, the expanded/collapsed state is stored on
  `id->adt` and not on `Animation`. Because an `Animation` is intended
  to be used by multiple data-blocks, they each should have their own
  flag for this.
- In the filtering code, this PR adds the 'fillanim' channel type. This
  is simply mimicking the name from the Action's 'fillact' type.

Limitations:

- Deleting of F-Curves is explicitly blocked, as that'll be introduced
  in a later PR. The block prevents Blender from crashing.
- The Dope Sheet doesn't have an Animation mode yet, that'll be for a
  later PR too.

Pull Request: https://projects.blender.org/blender/blender/pulls/120654
2024-04-20 12:19:16 +02:00

228 lines
6.5 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup animrig
*/
#include "ANIM_animation.hh"
#include "ANIM_animdata.hh"
#include "BKE_action.h"
#include "BKE_anim_data.hh"
#include "BKE_fcurve.hh"
#include "BKE_lib_id.hh"
#include "BLI_listbase.h"
#include "BLI_string.h"
#include "DEG_depsgraph.hh"
#include "DEG_depsgraph_build.hh"
#include "DNA_anim_types.h"
#include "ED_anim_api.hh"
#include "RNA_access.hh"
#include "RNA_path.hh"
namespace blender::animrig {
/* -------------------------------------------------------------------- */
/** \name Public F-Curves API
* \{ */
bAction *id_action_ensure(Main *bmain, ID *id)
{
AnimData *adt;
/* init animdata if none available yet */
adt = BKE_animdata_from_id(id);
if (adt == nullptr) {
adt = BKE_animdata_ensure_id(id);
}
if (adt == nullptr) {
/* if still none (as not allowed to add, or ID doesn't have animdata for some reason) */
printf("ERROR: Couldn't add AnimData (ID = %s)\n", (id) ? (id->name) : "<None>");
return nullptr;
}
/* init action if none available yet */
/* TODO: need some wizardry to handle NLA stuff correct */
if (adt->action == nullptr) {
/* init action name from name of ID block */
char actname[sizeof(id->name) - 2];
SNPRINTF(actname, "%sAction", id->name + 2);
/* create action */
adt->action = BKE_action_add(bmain, actname);
/* set ID-type from ID-block that this is going to be assigned to
* so that users can't accidentally break actions by assigning them
* to the wrong places
*/
BKE_animdata_action_ensure_idroot(id, adt->action);
/* Tag depsgraph to be rebuilt to include time dependency. */
DEG_relations_tag_update(bmain);
}
DEG_id_tag_update(&adt->action->id, ID_RECALC_ANIMATION_NO_FLUSH);
/* return the action */
return adt->action;
}
void animdata_fcurve_delete(bAnimContext *ac, AnimData *adt, FCurve *fcu)
{
/* - If no AnimData, we've got nowhere to remove the F-Curve from
* (this doesn't guarantee that the F-Curve is in there, but at least we tried
* - If no F-Curve, there is nothing to remove
*/
if (ELEM(nullptr, adt, fcu)) {
return;
}
/* Remove from whatever list it came from
* - Action Group
* - Action
* - Drivers
* - TODO... some others?
*/
if ((ac) && (ac->datatype == ANIMCONT_DRIVERS)) {
BLI_remlink(&adt->drivers, fcu);
}
else if (adt->action) {
bAction *act = adt->action;
/* Remove from group or action, whichever one "owns" the F-Curve. */
if (fcu->grp) {
bActionGroup *agrp = fcu->grp;
/* Remove F-Curve from group+action. */
action_groups_remove_channel(act, fcu);
/* If group has no more channels, remove it too,
* otherwise can have many dangling groups #33541.
*/
if (BLI_listbase_is_empty(&agrp->channels)) {
BLI_freelinkN(&act->groups, agrp);
}
}
else {
BLI_remlink(&act->curves, fcu);
}
/* If action has no more F-Curves as a result of this, unlink it from
* AnimData if it did not come from a NLA Strip being tweaked.
*
* This is done so that we don't have dangling Object+Action entries in
* channel list that are empty, and linger around long after the data they
* are for has disappeared (and probably won't come back).
*/
animdata_remove_empty_action(adt);
}
else if (adt->animation) {
/* TODO: support deleting FCurves from Animation data-blocks. */
return;
}
else {
BLI_assert_unreachable();
}
BKE_fcurve_free(fcu);
}
bool animdata_remove_empty_action(AnimData *adt)
{
if (adt->action != nullptr) {
bAction *act = adt->action;
if (BLI_listbase_is_empty(&act->curves) && (adt->flag & ADT_NLA_EDIT_ON) == 0) {
id_us_min(&act->id);
adt->action = nullptr;
return true;
}
}
return false;
}
/** \} */
void reevaluate_fcurve_errors(bAnimContext *ac)
{
/* Need to take off the flag before filtering, else the filter code would skip the FCurves, which
* have not yet been validated. */
const bool filtering_enabled = ac->ads->filterflag & ADS_FILTER_ONLY_ERRORS;
if (filtering_enabled) {
ac->ads->filterflag &= ~ADS_FILTER_ONLY_ERRORS;
}
ListBase anim_data = {nullptr, nullptr};
const eAnimFilter_Flags filter = ANIMFILTER_DATA_VISIBLE | ANIMFILTER_FCURVESONLY;
ANIM_animdata_filter(ac, &anim_data, filter, ac->data, eAnimCont_Types(ac->datatype));
LISTBASE_FOREACH (bAnimListElem *, ale, &anim_data) {
FCurve *fcu = (FCurve *)ale->key_data;
PointerRNA ptr;
PropertyRNA *prop;
PointerRNA id_ptr = RNA_id_pointer_create(ale->id);
if (RNA_path_resolve_property(&id_ptr, fcu->rna_path, &ptr, &prop)) {
fcu->flag &= ~FCURVE_DISABLED;
}
else {
fcu->flag |= FCURVE_DISABLED;
}
}
ANIM_animdata_freelist(&anim_data);
if (filtering_enabled) {
ac->ads->filterflag |= ADS_FILTER_ONLY_ERRORS;
}
}
const FCurve *fcurve_find_by_rna_path(const Animation &anim,
const ID &animated_id,
const StringRefNull rna_path,
const int array_index)
{
const Binding *binding = anim.binding_for_id(animated_id);
if (!binding) {
/* No need to inspect anything if this ID does not have an animation Binding. */
return nullptr;
}
/* Iterate the layers top-down, as higher-up animation overrides (or at least can override)
* lower-down animation. */
for (int layer_idx = anim.layer_array_num - 1; layer_idx >= 0; layer_idx--) {
const Layer *layer = anim.layer(layer_idx);
/* TODO: refactor this into something nicer once we have different strip types. */
for (const Strip *strip : layer->strips()) {
switch (strip->type()) {
case Strip::Type::Keyframe: {
const KeyframeStrip &key_strip = strip->as<KeyframeStrip>();
const ChannelBag *channelbag_for_binding = key_strip.channelbag_for_binding(*binding);
if (!channelbag_for_binding) {
continue;
}
const FCurve *fcu = channelbag_for_binding->fcurve_find(rna_path, array_index);
if (!fcu) {
continue;
}
/* This code assumes that there is only one strip, and that it's infinite. When that
* changes, this code needs to be expanded to check for strip boundaries. */
return fcu;
}
}
/* Explicit lack of 'default' clause, to get compiler warnings when strip types are added. */
}
}
return nullptr;
}
} // namespace blender::animrig