Files
test/source/blender/compositor
Omar Emara 73aea76202 Fix: Map UV and Displace nodes produce wrong outputs
The Map UV and Displace nodes produce unexpected outputs. That's because
the derivatives computed for anisotropic filter were computed in the
sampler's space, while it should be in texel space, as expected bu the
textureGrad function.
2024-05-06 15:26:20 +03:00
..
2024-04-16 12:28:38 +10:00
2024-03-22 08:51:24 +01:00