Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
96 lines
3.3 KiB
C++
96 lines
3.3 KiB
C++
/* SPDX-FileCopyrightText: 2008 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup edrend
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*/
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#pragma once
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struct ScrArea;
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struct bContext;
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struct wmOperatorType;
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/* `render_shading.cc` */
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void OBJECT_OT_material_slot_add(wmOperatorType *ot);
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void OBJECT_OT_material_slot_remove(wmOperatorType *ot);
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void OBJECT_OT_material_slot_assign(wmOperatorType *ot);
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void OBJECT_OT_material_slot_select(wmOperatorType *ot);
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void OBJECT_OT_material_slot_deselect(wmOperatorType *ot);
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void OBJECT_OT_material_slot_copy(wmOperatorType *ot);
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void OBJECT_OT_material_slot_move(wmOperatorType *ot);
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void OBJECT_OT_material_slot_remove_unused(wmOperatorType *ot);
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void MATERIAL_OT_new(wmOperatorType *ot);
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void TEXTURE_OT_new(wmOperatorType *ot);
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void WORLD_OT_new(wmOperatorType *ot);
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void MATERIAL_OT_copy(wmOperatorType *ot);
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void MATERIAL_OT_paste(wmOperatorType *ot);
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void SCENE_OT_view_layer_add(wmOperatorType *ot);
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void SCENE_OT_view_layer_remove(wmOperatorType *ot);
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void SCENE_OT_view_layer_add_aov(wmOperatorType *ot);
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void SCENE_OT_view_layer_remove_aov(wmOperatorType *ot);
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void SCENE_OT_view_layer_add_lightgroup(wmOperatorType *ot);
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void SCENE_OT_view_layer_remove_lightgroup(wmOperatorType *ot);
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void SCENE_OT_view_layer_add_used_lightgroups(wmOperatorType *ot);
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void SCENE_OT_view_layer_remove_unused_lightgroups(wmOperatorType *ot);
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void SCENE_OT_light_cache_bake(wmOperatorType *ot);
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void SCENE_OT_light_cache_free(wmOperatorType *ot);
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void OBJECT_OT_lightprobe_cache_bake(wmOperatorType *ot);
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void OBJECT_OT_lightprobe_cache_free(wmOperatorType *ot);
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void SCENE_OT_render_view_add(wmOperatorType *ot);
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void SCENE_OT_render_view_remove(wmOperatorType *ot);
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#ifdef WITH_FREESTYLE
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void SCENE_OT_freestyle_module_add(wmOperatorType *ot);
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void SCENE_OT_freestyle_module_remove(wmOperatorType *ot);
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void SCENE_OT_freestyle_module_move(wmOperatorType *ot);
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void SCENE_OT_freestyle_lineset_add(wmOperatorType *ot);
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void SCENE_OT_freestyle_lineset_copy(wmOperatorType *ot);
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void SCENE_OT_freestyle_lineset_paste(wmOperatorType *ot);
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void SCENE_OT_freestyle_lineset_remove(wmOperatorType *ot);
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void SCENE_OT_freestyle_lineset_move(wmOperatorType *ot);
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void SCENE_OT_freestyle_linestyle_new(wmOperatorType *ot);
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void SCENE_OT_freestyle_color_modifier_add(wmOperatorType *ot);
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void SCENE_OT_freestyle_alpha_modifier_add(wmOperatorType *ot);
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void SCENE_OT_freestyle_thickness_modifier_add(wmOperatorType *ot);
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void SCENE_OT_freestyle_geometry_modifier_add(wmOperatorType *ot);
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void SCENE_OT_freestyle_modifier_remove(wmOperatorType *ot);
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void SCENE_OT_freestyle_modifier_move(wmOperatorType *ot);
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void SCENE_OT_freestyle_modifier_copy(wmOperatorType *ot);
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void SCENE_OT_freestyle_stroke_material_create(wmOperatorType *ot);
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#endif
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void TEXTURE_OT_slot_copy(wmOperatorType *ot);
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void TEXTURE_OT_slot_paste(wmOperatorType *ot);
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void TEXTURE_OT_slot_move(wmOperatorType *ot);
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/* `render_internal.cc` */
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/**
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* Contextual render, using current scene, view3d?
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*/
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void RENDER_OT_render(wmOperatorType *ot);
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void RENDER_OT_shutter_curve_preset(wmOperatorType *ot);
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/* `render_view.cc` */
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/**
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* New window uses x,y to set position.
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*/
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ScrArea *render_view_open(bContext *C, int mx, int my, ReportList *reports);
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void RENDER_OT_view_show(wmOperatorType *ot);
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void RENDER_OT_view_cancel(wmOperatorType *ot);
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/* `render_opengl.cc` */
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void RENDER_OT_opengl(wmOperatorType *ot);
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