Files
test/source/blender/editors/space_spreadsheet/spreadsheet_cache.hh
Campbell Barton e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00

67 lines
1.6 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
#include <atomic>
#include "BLI_function_ref.hh"
#include "BLI_map.hh"
#include "BLI_vector.hh"
namespace blender::ed::spreadsheet {
/**
* A generic cache for the spreadsheet. Different data sources can cache custom data using custom
* keys.
*
* Elements are removed from the cache when they are not used during a redraw.
*/
class SpreadsheetCache {
public:
class Key {
public:
virtual ~Key() = default;
mutable bool is_used = false;
virtual uint64_t hash() const = 0;
friend bool operator==(const Key &a, const Key &b)
{
return a.is_equal_to(b);
}
private:
virtual bool is_equal_to(const Key &other) const = 0;
};
class Value {
public:
virtual ~Value() = default;
};
private:
Vector<std::unique_ptr<Key>> keys_;
Map<std::reference_wrapper<const Key>, std::unique_ptr<Value>> cache_map_;
public:
/* Adding or looking up a key tags it as being used, so that it won't be removed. */
void add(std::unique_ptr<Key> key, std::unique_ptr<Value> value);
Value *lookup(const Key &key);
Value &lookup_or_add(std::unique_ptr<Key> key,
FunctionRef<std::unique_ptr<Value>()> create_value);
void set_all_unused();
void remove_all_unused();
template<typename T> T &lookup_or_add(std::unique_ptr<Key> key)
{
return dynamic_cast<T &>(
this->lookup_or_add(std::move(key), []() { return std::make_unique<T>(); }));
}
};
} // namespace blender::ed::spreadsheet