Files
test/source/blender/freestyle/intern/application/AppConfig.h
Campbell Barton e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00

109 lines
2.1 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup freestyle
* \brief Configuration file
*/
#include <algorithm>
#include <string>
#include "../system/Precision.h"
#ifdef WITH_CXX_GUARDEDALLOC
# include "MEM_guardedalloc.h"
#endif
using namespace std;
namespace Freestyle {
namespace Config {
class Path {
protected:
static Path *_pInstance;
string _ProjectDir;
string _ModelsPath;
string _PatternsPath;
string _BrushesPath;
string _EnvMapDir;
string _MapsDir;
string _HomeDir;
public:
Path();
virtual ~Path();
static Path *getInstance();
void setRootDir(const string &iRootDir);
void setHomeDir(const string &iHomeDir);
const string &getProjectDir() const
{
return _ProjectDir;
}
const string &getModelsPath() const
{
return _ModelsPath;
}
const string &getPatternsPath() const
{
return _PatternsPath;
}
const string &getBrushesPath() const
{
return _BrushesPath;
}
const string &getEnvMapDir() const
{
return _EnvMapDir;
}
const string &getMapsDir() const
{
return _MapsDir;
}
const string &getHomeDir() const
{
return _HomeDir;
}
static string getEnvVar(const string &iEnvVarName);
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:Config:Path")
#endif
};
//
// Configuration, default values
//
//////////////////////////////////////////////////////////////
// Application
static const string APPLICATION_NAME("APPNAME");
static const string APPLICATION_VERSION("APPVERSION");
// ViewMap
static const string VIEWMAP_EXTENSION("vm");
static const string VIEWMAP_MAGIC("ViewMap File");
static const string VIEWMAP_VERSION("1.9");
// Style modules
static const string STYLE_MODULE_EXTENSION("py");
static const string STYLE_MODULES_LIST_EXTENSION("sml");
// Options
static const string OPTIONS_DIR("." + APPLICATION_NAME);
static const string OPTIONS_FILE("options.xml");
static const string OPTIONS_CURRENT_DIRS_FILE("current_dirs.xml");
static const string OPTIONS_QGLVIEWER_FILE("qglviewer.xml");
} // namespace Config
} /* namespace Freestyle */