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test/source/blender/gpu/intern/gpu_vertex_format_private.hh

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/* SPDX-FileCopyrightText: 2016 by Mike Erwin. All rights reserved.
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup gpu
*
* GPU vertex format
*/
#pragma once
struct GPUVertFormat;
void VertexFormat_pack(GPUVertFormat *format);
void VertexFormat_texture_buffer_pack(GPUVertFormat *format);
uint padding(uint offset, uint alignment);
uint vertex_buffer_size(const GPUVertFormat *format, uint vertex_len);