Files
test/source/blender/gpu/vulkan/vk_backend.cc
Jeroen Bakker c8ccf77564 Vulkan: Render graph dispatch indirect
Add dispatch indirect node. Also refactored the dispatch (direct) node
so more logic could be reused. The context only stores a `VKResourceAccessInfo`
struct which is reused by both the dispatch and dispatch indirect node.

Pull Request: https://projects.blender.org/blender/blender/pulls/120993
2024-04-24 21:28:45 +02:00

314 lines
9.4 KiB
C++

/* SPDX-FileCopyrightText: 2022 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup gpu
*/
#include "GHOST_C-api.h"
#include "gpu_capabilities_private.hh"
#include "gpu_platform_private.hh"
#include "vk_batch.hh"
#include "vk_context.hh"
#include "vk_drawlist.hh"
#include "vk_fence.hh"
#include "vk_framebuffer.hh"
#include "vk_index_buffer.hh"
#include "vk_pixel_buffer.hh"
#include "vk_query.hh"
#include "vk_shader.hh"
#include "vk_state_manager.hh"
#include "vk_storage_buffer.hh"
#include "vk_texture.hh"
#include "vk_uniform_buffer.hh"
#include "vk_vertex_buffer.hh"
#include "vk_backend.hh"
namespace blender::gpu {
static eGPUOSType determine_os_type()
{
#ifdef _WIN32
return GPU_OS_WIN;
#elif defined(__APPLE__)
return GPU_OS_MAC;
#else
return GPU_OS_UNIX;
#endif
}
void VKBackend::platform_init()
{
GPG.init(GPU_DEVICE_ANY,
determine_os_type(),
GPU_DRIVER_ANY,
GPU_SUPPORT_LEVEL_SUPPORTED,
GPU_BACKEND_VULKAN,
"",
"",
"",
GPU_ARCHITECTURE_IMR);
}
void VKBackend::platform_init(const VKDevice &device)
{
const VkPhysicalDeviceProperties &properties = device.physical_device_properties_get();
eGPUDeviceType device_type = device.device_type();
eGPUOSType os = determine_os_type();
eGPUDriverType driver = GPU_DRIVER_ANY;
eGPUSupportLevel support_level = GPU_SUPPORT_LEVEL_SUPPORTED;
std::string vendor_name = device.vendor_name();
std::string driver_version = device.driver_version();
GPG.init(device_type,
os,
driver,
support_level,
GPU_BACKEND_VULKAN,
vendor_name.c_str(),
properties.deviceName,
driver_version.c_str(),
GPU_ARCHITECTURE_IMR);
}
void VKBackend::detect_workarounds(VKDevice &device)
{
VKWorkarounds workarounds;
if (G.debug & G_DEBUG_GPU_FORCE_WORKAROUNDS) {
printf("\n");
printf("VK: Forcing workaround usage and disabling features and extensions.\n");
printf(" Vendor: %s\n", device.vendor_name().c_str());
printf(" Device: %s\n", device.physical_device_properties_get().deviceName);
printf(" Driver: %s\n", device.driver_version().c_str());
/* Force workarounds. */
workarounds.not_aligned_pixel_formats = true;
workarounds.shader_output_layer = true;
workarounds.shader_output_viewport_index = true;
workarounds.vertex_formats.r8g8b8 = true;
device.workarounds_ = workarounds;
return;
}
workarounds.shader_output_layer =
!device.physical_device_vulkan_12_features_get().shaderOutputLayer;
workarounds.shader_output_viewport_index =
!device.physical_device_vulkan_12_features_get().shaderOutputViewportIndex;
/* AMD GPUs don't support texture formats that use are aligned to 24 or 48 bits. */
if (GPU_type_matches(GPU_DEVICE_ATI, GPU_OS_ANY, GPU_DRIVER_ANY) ||
GPU_type_matches(GPU_DEVICE_APPLE, GPU_OS_MAC, GPU_DRIVER_ANY))
{
workarounds.not_aligned_pixel_formats = true;
}
VkFormatProperties format_properties = {};
vkGetPhysicalDeviceFormatProperties(
device.physical_device_get(), VK_FORMAT_R8G8B8_UNORM, &format_properties);
workarounds.vertex_formats.r8g8b8 = (format_properties.bufferFeatures &
VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT) == 0;
device.workarounds_ = workarounds;
}
void VKBackend::platform_exit()
{
GPG.clear();
VKDevice &device = VKBackend::get().device_;
if (device.is_initialized()) {
device.deinit();
}
}
void VKBackend::delete_resources() {}
void VKBackend::samplers_update()
{
VKDevice &device = VKBackend::get().device_;
if (device.is_initialized()) {
device.reinit();
}
}
void VKBackend::compute_dispatch(int groups_x_len, int groups_y_len, int groups_z_len)
{
VKContext &context = *VKContext::get();
if (use_render_graph) {
render_graph::VKResourceAccessInfo &resources = context.update_and_get_access_info();
render_graph::VKDispatchNode::CreateInfo dispatch_info(resources);
context.update_pipeline_data(dispatch_info.dispatch_node.pipeline_data);
dispatch_info.dispatch_node.group_count_x = groups_x_len;
dispatch_info.dispatch_node.group_count_y = groups_y_len;
dispatch_info.dispatch_node.group_count_z = groups_z_len;
context.render_graph.add_node(dispatch_info);
}
else {
render_graph::VKResourceAccessInfo resource_access_info = {};
context.state_manager_get().apply_bindings(context, resource_access_info);
context.bind_compute_pipeline();
VKCommandBuffers &command_buffers = context.command_buffers_get();
command_buffers.dispatch(groups_x_len, groups_y_len, groups_z_len);
}
}
void VKBackend::compute_dispatch_indirect(StorageBuf *indirect_buf)
{
BLI_assert(indirect_buf);
VKContext &context = *VKContext::get();
VKStorageBuffer &indirect_buffer = *unwrap(indirect_buf);
if (use_render_graph) {
render_graph::VKResourceAccessInfo &resources = context.update_and_get_access_info();
render_graph::VKDispatchIndirectNode::CreateInfo dispatch_indirect_info(resources);
context.update_pipeline_data(dispatch_indirect_info.dispatch_indirect_node.pipeline_data);
dispatch_indirect_info.dispatch_indirect_node.buffer = indirect_buffer.vk_handle();
dispatch_indirect_info.dispatch_indirect_node.offset = 0;
context.render_graph.add_node(dispatch_indirect_info);
}
else {
render_graph::VKResourceAccessInfo resource_access_info = {};
context.state_manager_get().apply_bindings(context, resource_access_info);
context.bind_compute_pipeline();
VKCommandBuffers &command_buffers = context.command_buffers_get();
command_buffers.dispatch(indirect_buffer);
}
}
Context *VKBackend::context_alloc(void *ghost_window, void *ghost_context)
{
if (ghost_window) {
BLI_assert(ghost_context == nullptr);
ghost_context = GHOST_GetDrawingContext((GHOST_WindowHandle)ghost_window);
}
BLI_assert(ghost_context != nullptr);
if (!device_.is_initialized()) {
device_.init(ghost_context);
}
VKContext *context = new VKContext(ghost_window, ghost_context, device_.resources);
device_.context_register(*context);
GHOST_SetVulkanSwapBuffersCallbacks((GHOST_ContextHandle)ghost_context,
VKContext::swap_buffers_pre_callback,
VKContext::swap_buffers_post_callback);
return context;
}
Batch *VKBackend::batch_alloc()
{
return new VKBatch();
}
DrawList *VKBackend::drawlist_alloc(int list_length)
{
return new VKDrawList(list_length);
}
Fence *VKBackend::fence_alloc()
{
return new VKFence();
}
FrameBuffer *VKBackend::framebuffer_alloc(const char *name)
{
return new VKFrameBuffer(name);
}
IndexBuf *VKBackend::indexbuf_alloc()
{
return new VKIndexBuffer();
}
PixelBuffer *VKBackend::pixelbuf_alloc(uint size)
{
return new VKPixelBuffer(size);
}
QueryPool *VKBackend::querypool_alloc()
{
return new VKQueryPool();
}
Shader *VKBackend::shader_alloc(const char *name)
{
return new VKShader(name);
}
Texture *VKBackend::texture_alloc(const char *name)
{
return new VKTexture(name);
}
UniformBuf *VKBackend::uniformbuf_alloc(int size, const char *name)
{
return new VKUniformBuffer(size, name);
}
StorageBuf *VKBackend::storagebuf_alloc(int size, GPUUsageType usage, const char *name)
{
return new VKStorageBuffer(size, usage, name);
}
VertBuf *VKBackend::vertbuf_alloc()
{
return new VKVertexBuffer();
}
void VKBackend::render_begin() {}
void VKBackend::render_end() {}
void VKBackend::render_step() {}
shaderc::Compiler &VKBackend::get_shaderc_compiler()
{
return shaderc_compiler_;
}
void VKBackend::capabilities_init(VKDevice &device)
{
const VkPhysicalDeviceProperties &properties = device.physical_device_properties_get();
const VkPhysicalDeviceLimits &limits = properties.limits;
/* Reset all capabilities from previous context. */
GCaps = {};
GCaps.geometry_shader_support = true;
GCaps.shader_draw_parameters_support =
device.physical_device_vulkan_11_features_get().shaderDrawParameters;
GCaps.max_texture_size = max_ii(limits.maxImageDimension1D, limits.maxImageDimension2D);
GCaps.max_texture_3d_size = limits.maxImageDimension3D;
GCaps.max_texture_layers = limits.maxImageArrayLayers;
GCaps.max_textures = limits.maxDescriptorSetSampledImages;
GCaps.max_textures_vert = limits.maxPerStageDescriptorSampledImages;
GCaps.max_textures_geom = limits.maxPerStageDescriptorSampledImages;
GCaps.max_textures_frag = limits.maxPerStageDescriptorSampledImages;
GCaps.max_samplers = limits.maxSamplerAllocationCount;
GCaps.max_images = limits.maxPerStageDescriptorStorageImages;
for (int i = 0; i < 3; i++) {
GCaps.max_work_group_count[i] = limits.maxComputeWorkGroupCount[i];
GCaps.max_work_group_size[i] = limits.maxComputeWorkGroupSize[i];
}
GCaps.max_uniforms_vert = limits.maxPerStageDescriptorUniformBuffers;
GCaps.max_uniforms_frag = limits.maxPerStageDescriptorUniformBuffers;
GCaps.max_batch_indices = limits.maxDrawIndirectCount;
GCaps.max_batch_vertices = limits.maxDrawIndexedIndexValue;
GCaps.max_vertex_attribs = limits.maxVertexInputAttributes;
GCaps.max_varying_floats = limits.maxVertexOutputComponents;
GCaps.max_shader_storage_buffer_bindings = limits.maxPerStageDescriptorStorageBuffers;
GCaps.max_compute_shader_storage_blocks = limits.maxPerStageDescriptorStorageBuffers;
GCaps.max_storage_buffer_size = size_t(limits.maxStorageBufferRange);
GCaps.mem_stats_support = true;
detect_workarounds(device);
}
} // namespace blender::gpu