These changes are not very useful on their own, but committed in order to make PR #109522 easier to review
63 lines
1.2 KiB
C++
63 lines
1.2 KiB
C++
/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
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* SPDX-FileCopyrightText: 2003-2009 Blender Authors
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* SPDX-FileCopyrightText: 2005-2006 Peter Schlaile <peter [at] schlaile [dot] de>
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup bke
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*/
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#include "DNA_scene_types.h"
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#include "DNA_sequence_types.h"
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#include "SEQ_select.hh"
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#include "SEQ_sequencer.hh"
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Sequence *SEQ_select_active_get(const Scene *scene)
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{
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const Editing *ed = SEQ_editing_get(scene);
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if (ed == nullptr) {
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return nullptr;
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}
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return ed->act_seq;
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}
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void SEQ_select_active_set(Scene *scene, Sequence *seq)
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{
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Editing *ed = SEQ_editing_get(scene);
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if (ed == nullptr) {
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return;
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}
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ed->act_seq = seq;
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}
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bool SEQ_select_active_get_pair(Scene *scene, Sequence **r_seq_act, Sequence **r_seq_other)
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{
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Editing *ed = SEQ_editing_get(scene);
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*r_seq_act = SEQ_select_active_get(scene);
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if (*r_seq_act == nullptr) {
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return false;
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}
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*r_seq_other = nullptr;
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LISTBASE_FOREACH (Sequence *, seq, ed->seqbasep) {
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if (seq->flag & SELECT && (seq != (*r_seq_act))) {
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if (*r_seq_other) {
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return false;
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}
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*r_seq_other = seq;
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}
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}
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return (*r_seq_other != nullptr);
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}
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