Clément Foucault 28a11c007e Fix #106440: EEVEE: World lighting does not affect volumetrics
The shader was compiled without the right define, disabling the world
volume lighting.

This had nothing to do with the light path node as the lighting
was totally disabled.

Pull Request: https://projects.blender.org/blender/blender/pulls/106787
2023-04-11 11:08:12 +02:00
2023-04-05 14:39:51 +10:00

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