28ae78a745bab375ee227be8846479a4afc02ffd
changed how image replace works, it used to load a new image and then assign that image to all faces in meshes active UV layer. without replacing images in textures or images on inactive UV layers now it simply changes the filename of the existing image and reloads the contense. This is different in some other subtle ways, 1) replace used to use an existing image if it was available, this could be confusing because when I replaced with an image I didnt like, but had alredy applied to objects in some other scene, replacing again would alter the images from models unintentionally. 2) since replace used to load a new image, it would load with a new name. at the moment the name is left unchanged, This is better when dealing with linked libraries. because when replacing a images, anything linking to that texture gets broken. since imaged can get automatically named strings longer then its possible to enter into the user interface, you could wind up with some really annoying cases where it wasnt possible to type in the original name again. Since this replace effects everything usiung the image, we may want to have 2 replace functions, "Replace Globaly" and "Replace in Mesh"
This commit fixes up a bunch of svn properties to hopefully make things a little nicer for everyone.
Welcome to the fun world of open source. For instructions on building and installing Blender, please see the file named INSTALL. ---------------------.Blanguages and the .blender directory--------------------- The .blender directory holds various data files for Blender. In the 2.28a release those are the .Blanguages file containing a list of translations, the translations themselves and a default ttf font. Blender checks for the presence of this directory in several locations: - the current directory - your home directory - On OSX, the blender bundle is also checked - On Windows, the installation dir is checked. If you get a 'File ".Blanguages" not found' warning, try to copy the .blender dir to one of these locations (your home directory being recommended). -------------------------------------Links-------------------------------------- Getting Involved: http://www.blender.org/docs/get_involved.html Community: http://www.blender3d.org/Community/ Main blender development site: http://www.blender.org/ The Blender project homepage: http://projects.blender.org/projects/bf-blender/ Documentation: http://www.blender.org/modules.php?op=modload&name=documentation&file=index Bug tracker: http://projects.blender.org/tracker/?atid=125&group_id=9&func=browse Feature request tracker: http://projects.blender.org/tracker/?atid=128&group_id=9&func=browse
Description
Languages
C++
78%
Python
14.9%
C
2.9%
GLSL
1.9%
CMake
1.2%
Other
0.9%