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test/intern
Jeroen Bakker 1a0a35ac93 Fix #146559: Vulkan: Wide lines not working in custom PyGPU shaders
For wide line rendering it is preferred to use polyline shaders. However
creating a custom shader is complicated and a stone to far for many
scriptors.

This PR allows using line_width_set when wide line rendering is
supported by the platform.

Pull Request: https://projects.blender.org/blender/blender/pulls/146762
2025-09-25 14:02:11 +02:00
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