2976520525f1c52b457aeb435950e1c12fab64c6
Transforming the layers instead of points is way more efficient and usually has the same effect visually. Therefore, it is the better standard behavior. The main problem with this right now is that layer transforms are stored as separate location/rotation/scale, so shearing is not supported. This will have to be solved separately. Pull Request: https://projects.blender.org/blender/blender/pulls/127757
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