Clément Foucault 2a35551ad3 Fix: Overlay-Next: Object center selection radius too big
The selection framebuffer can be very small which leads
to different pixel density than the regular viewport.
Under this circumstance, gl_PointSize is a multiplier
of the viewport size in terms of selection radius.

Make sure `gl_PointSize` is set to 1 for selection.
2024-11-19 18:06:23 +01:00
2024-11-18 17:46:04 +01:00
2024-11-14 18:07:16 +01:00
2024-11-14 18:48:22 +01:00
2023-12-08 13:28:13 +11:00

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