Jacques Lucke 2aff45146f BLI: improve exception safety of Vector, Array and Stack
Using C++ exceptions in Blender is difficult, due to the large
number of C functions in the call stack. However, C++ data
structures in blenlib should at least try to be exception safe,
so that they can be used if someone wants to use exceptions
in some isolated area.

This patch improves the exception safety of the Vector, Array
and Stack data structure. This is mainly achieved by reordering
some lines and doing some explicit exception handling.
I don't expect performance of common operations to be affected
by this change.

The three containers are supposed to provide at least the
basic exception guarantee for most methods (except for e.g.
`*_unchecked` methods). So, resources should not leak when
the contained type throws an exception.

I also added new unit tests that test the exception handling
in various cases.
2020-08-19 16:44:59 +02:00
2020-08-12 18:50:40 +02:00
2010-10-13 14:44:22 +00:00
2019-04-13 14:45:51 +02:00

.. Keep this document short & concise,
   linking to external resources instead of including content in-line.
   See 'release/text/readme.html' for the end user read-me.


Blender
=======

Blender is the free and open source 3D creation suite.
It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing,
motion tracking and video editing.

.. figure:: https://code.blender.org/wp-content/uploads/2018/12/springrg.jpg
   :scale: 50 %
   :align: center


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-------------

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Blender as a whole is licensed under the GNU Public License, Version 3.
Individual files may have a different, but compatible license.

See `blender.org/about/license <https://www.blender.org/about/license>`__ for details.
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