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2cd0f0d2feac9154d5a075faf37dfba503c744a1
test
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source
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Lukas Toenne
b58ffcce86
Fix
#34758
, another Crash with NodeGroup. Took a while to get to the bottom, but the root of the issue was that nested node groups (groups inside other groups) were ungrouped ("inlined") repeatedly. This lead to preview operations being added to the same group more than once, and the redundant preview operations (beside working on the same preview buffer) did not get their correct resolution set. This in turn would then lead to previews writing beyond allocated size and causing corrupted memory + crash.
...
Simple fix: don't expand node groups more than once.
2013-03-25 11:08:14 +00:00
..
blender
Fix
#34758
, another Crash with NodeGroup. Took a while to get to the bottom, but the root of the issue was that nested node groups (groups inside other groups) were ungrouped ("inlined") repeatedly. This lead to preview operations being added to the same group more than once, and the redundant preview operations (beside working on the same preview buffer) did not get their correct resolution set. This in turn would then lead to previews writing beyond allocated size and causing corrupted memory + crash.
2013-03-25 11:08:14 +00:00
blenderplayer
python api: add functionality to remove uv-texture layers.
2013-03-21 20:54:48 +00:00
creator
code cleanup: use NULL rather then 0 for pointers, and make vars static where possible.
2013-03-22 05:34:10 +00:00
gameengine
code cleanup:
2013-03-25 02:41:30 +00:00
icons
Added GPL header to sconscripts!
2012-12-17 08:01:43 +00:00
tests
code cleanup: incorrect sized array args, remove some redundant code.
2013-03-17 10:26:23 +00:00
CMakeLists.txt
…
SConscript
Added GPL header to sconscripts!
2012-12-17 08:01:43 +00:00