2cd0f0d2feac9154d5a075faf37dfba503c744a1
I am unsure if I did catch all problematic code but I ran out of memorybefore the sim started ;)
Fix #34758, another Crash with NodeGroup. Took a while to get to the bottom, but the root of the issue was that nested node groups (groups inside other groups) were ungrouped ("inlined") repeatedly. This lead to preview operations being added to the same group more than once, and the redundant preview operations (beside working on the same preview buffer) did not get their correct resolution set. This in turn would then lead to previews writing beyond allocated size and causing corrupted memory + crash.
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