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* Avoid deep copy of vectors (technically more than a cleanup). * Use `std::make_unique` for allocating unique pointers, rather than manual `new`. * Use `std::optional` for optional by-value return values, rather than C-style `bool` to indicate success + return-argument. * Use references rather than pointers for non-optional arguments. * Avoid manual `new`/`delete`. Use `std::unique_ptr` for local scope bound lifetime. * Use C++ `nullptr` rather than C's `NULL`. * Remove unnecessary friend declaration. These changes are generally considered good practise and move us more to a "modern C++" style. We can still go much further of course. See https://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines.
.. Keep this document short & concise, linking to external resources instead of including content in-line. See 'release/text/readme.html' for the end user read-me. Blender ======= Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing. .. figure:: https://code.blender.org/wp-content/uploads/2018/12/springrg.jpg :scale: 50 % :align: center Project Pages ------------- - `Main Website <http://www.blender.org>`__ - `Reference Manual <https://docs.blender.org/manual/en/latest/index.html>`__ - `User Community <https://www.blender.org/community/>`__ Development ----------- - `Build Instructions <https://wiki.blender.org/wiki/Building_Blender>`__ - `Code Review & Bug Tracker <https://developer.blender.org>`__ - `Developer Forum <https://devtalk.blender.org>`__ - `Developer Documentation <https://wiki.blender.org>`__ License ------- Blender as a whole is licensed under the GNU Public License, Version 3. Individual files may have a different, but compatible license. See `blender.org/about/license <https://www.blender.org/about/license>`__ for details.
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