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test/source/blender/gpu/intern/gpu_debug_private.hh
2024-02-13 15:34:32 -05:00

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/* SPDX-FileCopyrightText: 2016 by Mike Erwin. All rights reserved.
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup gpu
*
* This interface allow GPU to manage GL objects for multiple context and threads.
*/
#pragma once
#include "BLI_string_ref.hh"
#include "BLI_vector.hh"
namespace blender::gpu {
using DebugStack = Vector<StringRef>;
} // namespace blender::gpu