21 lines
400 B
C++
21 lines
400 B
C++
/* SPDX-FileCopyrightText: 2016 by Mike Erwin. All rights reserved.
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup gpu
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*
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* This interface allow GPU to manage GL objects for multiple context and threads.
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*/
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#pragma once
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#include "BLI_string_ref.hh"
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#include "BLI_vector.hh"
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namespace blender::gpu {
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using DebugStack = Vector<StringRef>;
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} // namespace blender::gpu
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