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test/source/blender/io/wavefront_obj/IO_wavefront_obj.hh

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C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup obj
*/
#pragma once
#include <limits.h>
#include "BLI_path_utils.hh"
#include "BKE_geometry_set.hh"
#include "DEG_depsgraph.hh"
#include "IO_orientation.hh"
#include "IO_path_util_types.hh"
struct bContext;
struct ReportList;
struct OBJExportParams {
/** Full path to the destination `.OBJ` file. */
char filepath[FILE_MAX] = "";
/** Pretend that destination file folder is this, if non-empty. Used only for tests. */
char file_base_for_tests[FILE_MAX] = "";
char collection[MAX_IDPROP_NAME] = "";
/** Full path to current blender file (used for comments in output). */
const char *blen_filepath = nullptr;
/** Whether multiple frames should be exported. */
bool export_animation = false;
/** The first frame to be exported. */
int start_frame = INT_MIN;
/** The last frame to be exported. */
int end_frame = INT_MAX;
/* Geometry Transform options. */
eIOAxis forward_axis = IO_AXIS_NEGATIVE_Z;
eIOAxis up_axis = IO_AXIS_Y;
float global_scale = 1.0f;
/* File Write Options. */
bool export_selected_objects = false;
bool apply_modifiers = true;
eEvaluationMode export_eval_mode = DAG_EVAL_VIEWPORT;
bool export_uv = true;
bool export_normals = true;
bool export_colors = false;
bool export_materials = true;
bool export_triangulated_mesh = false;
bool export_curves_as_nurbs = false;
ePathReferenceMode path_mode = PATH_REFERENCE_AUTO;
bool export_pbr_extensions = false;
/* Grouping options. */
bool export_object_groups = false;
bool export_material_groups = false;
bool export_vertex_groups = false;
/* Calculate smooth groups from sharp edges. */
bool export_smooth_groups = false;
/* Create bitflags instead of the default "0"/"1" group IDs. */
bool smooth_groups_bitflags = false;
ReportList *reports = nullptr;
};
struct OBJImportParams {
/** Full path to the source OBJ file to import. */
char filepath[FILE_MAX] = "";
/** Value 0 disables clamping. */
float clamp_size = 0.0f;
float global_scale = 1.0f;
eIOAxis forward_axis = IO_AXIS_NEGATIVE_Z;
eIOAxis up_axis = IO_AXIS_Y;
char collection_separator = 0;
bool use_split_objects = true;
bool use_split_groups = false;
bool import_vertex_groups = false;
bool validate_meshes = true;
bool close_spline_loops = true;
bool relative_paths = true;
bool clear_selection = true;
ReportList *reports = nullptr;
};
/**
* Reads and returns just the meshes in the obj file
*/
void OBJ_import_geometries(const OBJImportParams *import_params,
blender::Vector<blender::bke::GeometrySet> &geometries);
/**
* Perform the full import process.
* Import also changes the selection & the active object; callers
* need to update the UI bits if needed.
*/
void OBJ_import(bContext *C, const OBJImportParams *import_params);
/**
* Perform the full export process.
*/
void OBJ_export(bContext *C, const OBJExportParams *export_params);