2e7dbdf02574a3cf6a9787cba82f118263d3c623
* Removed ED_anim_dag_flush_update and ED_anim_object_flush_update. These were wrapping DAG_* calls and were intended be used instead of them when doing a DAG update from editors. That goes against the design in my opinion, no matter who calls the DAG, that should update the editors correctly, so any special checks in such functions for editors should be avoided. * Driver RNA properties now do updates again, including DAG scene sorting, text buttons no longer update as you type anymore, so this should be safe I think. * Remove scene.update() RNA function, all properties/functions should do this automatically, if changing some property or calling a function/operator does not do the correct update, that should be fixed.
Welcome to the fun world of open source. For instructions on building and installing Blender, please see the file named INSTALL. ---------------------.Blanguages and the .blender directory--------------------- The .blender directory holds various data files for Blender. In the 2.28a release those are the .Blanguages file containing a list of translations, the translations themselves and a default ttf font. Blender checks for the presence of this directory in several locations: - the current directory - your home directory - On OSX, the blender bundle is also checked - On Windows, the installation dir is checked. If you get a 'File ".Blanguages" not found' warning, try to copy the .blender dir to one of these locations (your home directory being recommended). -------------------------------------Links-------------------------------------- Getting Involved: http://www.blender.org/community/get-involved Community: http://www.blender.org/Community Main blender development site: http://www.blender.org The Blender project homepage: http://projects.blender.org/projects/bf-blender Documentation: http://www.blender.org/education-help Bug tracker: http://www.blender.org/development/report-a-bug Feature request tracker: http://wiki.blender.org/index.php/Requests
Description
Languages
C++
78%
Python
14.9%
C
2.9%
GLSL
1.9%
CMake
1.2%
Other
0.9%