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test/source
Clément Foucault 2ebde4c82b Eevee: Optimize scene with a large number of objects.
Using a GHash to store the shgroup of every Material. This way we do not duplicates the DRWShadingGroups allocations on every object.
2017-06-05 22:05:37 +02:00
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2017-06-01 19:59:37 +02:00
2017-01-29 17:21:57 +03:00
2017-04-08 12:01:29 +10:00