Clément Foucault 2ebde4c82b Eevee: Optimize scene with a large number of objects.
Using a GHash to store the shgroup of every Material. This way we do not duplicates the DRWShadingGroups allocations on every object.
2017-06-05 22:05:37 +02:00
2017-06-01 19:59:37 +02:00
2017-06-05 18:11:59 +10:00
2017-06-03 00:54:01 +02:00
2017-05-01 15:20:19 +02:00
2010-10-13 14:44:22 +00:00
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