2fa969e8f170a63eec50c95cb386785b3e906441
Use the C++ "get_default_hash" instead of the C GHash functions. These are inlined and also simpler, which is typically good for our open- addessing hash tables. In a few scenes with many objects/instances, I observed a 2% improvement in playback FPS. Also the less than operator was unused. I figured this was probably used in a `std::map` or another container that required the operator at some point. Pull Request: https://projects.blender.org/blender/blender/pulls/139744
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