2fb639deedbdb0b0a821eb04ef69a7dd0080ea94
The issue was caused by some numeric instability in triangle intersection which was visible on avx2 CPUs and GPUs (at least sm_20 here) but maybe some others too. Committing rather a workaround for now to be safe for the release, still need some investigation. From tests with grass field from Gooseberry project didn't see measurable slowdown.
Description
No description provided
Languages
C++
78%
Python
14.9%
C
2.9%
GLSL
1.9%
CMake
1.2%
Other
0.9%