Remove limit for number of textures when using CPU rendering, so huge scenes from Mango could be rendered properly. Re-arranged float and bytes textures for this, so now float textures goes before byte. This is needed to make alignment stuff easier for variable number of textures. Also replace code-generated CPU kernel structure's members with an array, which makes it easier to access textures without adding bunch of cases in switch. Should be no functional changes when rendering with GPU or OpenCL devices.
144 lines
3.3 KiB
C++
144 lines
3.3 KiB
C++
/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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/* CPU kernel entry points */
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#include "kernel.h"
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#include "kernel_compat_cpu.h"
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#include "kernel_math.h"
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#include "kernel_types.h"
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#include "kernel_globals.h"
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#include "kernel_film.h"
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#include "kernel_path.h"
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#include "kernel_displace.h"
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CCL_NAMESPACE_BEGIN
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/* Globals */
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KernelGlobals *kernel_globals_create()
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{
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KernelGlobals *kg = new KernelGlobals();
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#ifdef WITH_OSL
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kg->osl.use = false;
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#endif
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return kg;
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}
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void kernel_globals_free(KernelGlobals *kg)
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{
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delete kg;
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}
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/* OSL */
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#ifdef WITH_OSL
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void *kernel_osl_memory(KernelGlobals *kg)
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{
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return (void*)&kg->osl;
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}
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bool kernel_osl_use(KernelGlobals *kg)
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{
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return kg->osl.use;
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}
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#endif
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/* Memory Copy */
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void kernel_const_copy(KernelGlobals *kg, const char *name, void *host, size_t size)
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{
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if(strcmp(name, "__data") == 0)
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memcpy(&kg->__data, host, size);
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else
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assert(0);
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}
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void kernel_tex_copy(KernelGlobals *kg, const char *name, device_ptr mem, size_t width, size_t height)
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{
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if(0) {
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}
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#define KERNEL_TEX(type, ttype, tname) \
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else if(strcmp(name, #tname) == 0) { \
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kg->tname.data = (type*)mem; \
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kg->tname.width = width; \
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}
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#define KERNEL_IMAGE_TEX(type, ttype, tname)
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#include "kernel_textures.h"
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else if(strstr(name, "__tex_image_float")) {
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texture_image_float4 *tex = NULL;
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int id = atoi(name + strlen("__tex_image_float_"));
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int array_index = id;
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if (array_index >= 0 && array_index < MAX_FLOAT_IMAGES) {
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tex = &kg->texture_float_images[array_index];
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}
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if(tex) {
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tex->data = (float4*)mem;
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tex->width = width;
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tex->height = height;
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}
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}
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else if(strstr(name, "__tex_image")) {
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texture_image_uchar4 *tex = NULL;
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int id = atoi(name + strlen("__tex_image_"));
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int array_index = id - MAX_FLOAT_IMAGES;
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if (array_index >= 0 && array_index < MAX_BYTE_IMAGES) {
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tex = &kg->texture_byte_images[array_index];
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}
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if(tex) {
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tex->data = (uchar4*)mem;
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tex->width = width;
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tex->height = height;
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}
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}
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else
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assert(0);
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}
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/* Path Tracing */
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void kernel_cpu_path_trace(KernelGlobals *kg, float *buffer, unsigned int *rng_state, int sample, int x, int y, int offset, int stride)
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{
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kernel_path_trace(kg, buffer, rng_state, sample, x, y, offset, stride);
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}
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/* Tonemapping */
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void kernel_cpu_tonemap(KernelGlobals *kg, uchar4 *rgba, float *buffer, int sample, int resolution, int x, int y, int offset, int stride)
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{
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kernel_film_tonemap(kg, rgba, buffer, sample, resolution, x, y, offset, stride);
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}
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/* Shader Evaluation */
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void kernel_cpu_shader(KernelGlobals *kg, uint4 *input, float4 *output, int type, int i)
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{
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kernel_shader_evaluate(kg, input, output, (ShaderEvalType)type, i);
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}
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CCL_NAMESPACE_END
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