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test/source
Jeroen Bakker 3009c98d5f Vulkan: Fix read-after-write hazard in draw manager visibility
Draw Manager visibility compute shader triggered a read-after-write
hazard. This root cause was that the incorrect access was read from
the shader interface. It was set to none, skipping the needed pipeline
barrier.

Pull Request: https://projects.blender.org/blender/blender/pulls/123839
2024-06-27 14:55:15 +02:00
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