Jeroen Bakker 3009c98d5f Vulkan: Fix read-after-write hazard in draw manager visibility
Draw Manager visibility compute shader triggered a read-after-write
hazard. This root cause was that the incorrect access was read from
the shader interface. It was set to none, skipping the needed pipeline
barrier.

Pull Request: https://projects.blender.org/blender/blender/pulls/123839
2024-06-27 14:55:15 +02:00
2024-06-14 15:48:27 +02:00
2024-06-27 12:47:39 +02:00
2024-06-27 11:50:34 +02:00
2023-12-08 13:28:13 +11:00
2024-06-18 12:09:43 +10:00

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