30adc3373057357b33e817792a35169eaf848c87
The issue was that the shader `gpu_shader_gpencil_stroke_vert_no_geom.glsl` assumed a wrong format of the color attribute (`uchar4` instead of `float4`). The fix uses `vertex_fetch_attribute` with `float4`. Pull Request: https://projects.blender.org/blender/blender/pulls/129072
…
Blender
Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing.
Project Pages
Development
License
Blender as a whole is licensed under the GNU General Public License, Version 3. Individual files may have a different, but compatible license.
See blender.org/about/license for details.
Description
Languages
C++
78%
Python
14.9%
C
2.9%
GLSL
1.9%
CMake
1.2%
Other
0.9%
