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32ba51c4a1a4c4a67eee3658b959f9569b7e6f56
test/source
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Campbell Barton 32ba51c4a1 fix for limited dissolve (after sine intended fixes - not cleaning up before vertex dissolve would skip dissolving some verts that should be dissolved).
now do this:
- edge dissolve
- cleanup (removing edges left over from dissolving faces)
  cleanup removes verts and NULL vertex input array
- dissolve verts which haven't been removed.
2012-05-06 18:37:08 +00:00
..
blender
fix for limited dissolve (after sine intended fixes - not cleaning up before vertex dissolve would skip dissolving some verts that should be dissolved).
2012-05-06 18:37:08 +00:00
blenderplayer
code cleanup: naming - pose/armature/image
2012-05-05 16:03:57 +00:00
creator
code cleanup: BKE_ naming, also make bpy.data.images.load() always load a new image. (not use existing one)
2012-05-05 14:52:04 +00:00
darwin
replace former applescript with an editable one
2011-10-19 19:15:35 +00:00
gameengine
code cleanup: naming - pose/armature/image
2012-05-05 16:03:57 +00:00
icons
set svn end of lines to native
2011-05-09 08:15:38 +00:00
tests
rename Mesh.uv_loop_layers --> uv_layers
2012-04-22 23:51:50 +00:00
CMakeLists.txt
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
SConscript
Add libMV and Scons support for MinGW-w64, patches by Caleb Joseph with slight modifications.
2012-04-24 12:57:58 +00:00
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