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32c1314d28b43a4e05112e70b07eb9bfc3ceef1a
test
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source
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gameengine
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Campbell Barton
fcf137dbd7
style cleanup
2013-04-08 04:39:09 +00:00
..
BlenderRoutines
style cleanup
2013-04-08 04:39:09 +00:00
Converter
style cleanup:
2013-03-26 07:29:01 +00:00
Expressions
code cleanup: bge warnings
2013-04-04 23:16:23 +00:00
GameLogic
code cleanup:
2013-03-25 02:41:30 +00:00
GamePlayer
Fix
#34863
: bge.render.makeScreenshot from Blender was only saving PNG files,
2013-04-04 14:00:31 +00:00
Ketsji
Fix for [
#34898
] Typo in error message of mathutils.Vector
2013-04-07 15:09:06 +00:00
Network
code cleanup: unused vars in collada, preprocessor formatting & warning in mingw.
2013-03-04 00:53:57 +00:00
Physics
style cleanup:
2013-03-26 07:29:01 +00:00
Rasterizer
BGE: Cleaning up the VBO code to use RAS_TexVert more directly instead of copying out pieces. This also gets rid of MapBuffers, which isn't available in OpenGL ES. Scenes that require constant VBO updates (like my skeletal mesh stress test) are now 10~13% faster.
2013-04-05 01:28:38 +00:00
SceneGraph
style cleanup:
2013-03-26 07:29:01 +00:00
VideoTexture
correction to previous warning cleanup, also quiet shadow-warning for thumbnail
size
2013-04-05 00:10:33 +00:00
CMakeLists.txt
BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems.
2013-02-24 07:09:39 +00:00
SConscript
BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems.
2013-02-24 07:09:39 +00:00