32e0612bc3984db0eaca9ffaaf13705751a49c6c
Select Linked operator was setting Limit by Seams property automatically depending on current selection mode. But this property only used to be set to truth if selection mode is set to Face, in other cases this property is being reused from previous operator run. This leads to incorrect behavior of selecting linked in vertex mode after this operator was used in face selection mode.
BGE bug #18883: Softbodies being hit by ghost objects. Added a one liner fix in Bullet. I will also report the fix to Erwin so that it can be added to next Bullet version.
Description
No description provided
Languages
C++
78%
Python
14.9%
C
2.9%
GLSL
1.9%
CMake
1.2%
Other
0.9%