Charles Wardlaw 33bfbb2a0c USD IO: Move to the new Mesh Attributes API for Colors
This revision moves the vertex color reading and writing in the USD import and export functions over to the new Mesh Attributes API. I have removed anything else (new features or unnecessary changes) that was present in the prior patches to focus only on this task.

On the import side, I've introduced a class method named read_custom_data. In this function is the call-out for reading mesh colors. As requested, this function is intended to be the starting point for future Attribute reads, with methods like the new read_color_data* methods being called when a USD primvar matches a specific heuristic. UVs will (in the future, not in this revision) also need to be processed here. In a later patch, any primvars that do not match a heuristic can be imported as generic Attributes. There is a matching function on the export side, write_custom_data.

Attached is a .blend file for testing. The plane has five Color Attributes. The colors should be visibly the same when exported and re-imported.

I have also enabled color attribute imports by default. I believe it would be counter intuitive for most users for this feature to be off-- it means that at some point, a person round-tripping with default settings will lose data.

Pull Request: https://projects.blender.org/blender/blender/pulls/105347
2023-04-14 11:05:26 +02:00
2023-04-05 14:39:51 +10:00

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