Files
test/source/blender/bmesh/intern/bmesh_structure.h
Campbell Barton 4d84e869a0 Improvements to bmesh edge rotate
On a user level, edge rotate now works better with multiple edges selected, it wont make zero area faces or rotate edges into existing ones.

With a single edge selected - rotate is less strict and will allow ugly resulting faces but still checks on duplicate edges.

API:
* BM_edge_rotate now takes a flag, to optionally...
** check for existing edge
** splice edge (rotate and merge)
** check for degenerate resulting faces (overlapping geometry, zero area)
** beauty - only rotate to a better fit.
... this allows it to still be used as a low level API function since all checks can be skipped.

* BM_edge_rotate() now works a bit different, it find the new edge rotation before joining the faces - exposed by BM_edge_rotate_calc().

* Added api call bmesh_radial_faceloop_find_vert() - Radial Find a Vertex Loop in Face
2012-03-05 00:50:18 +00:00

79 lines
2.9 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2004 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Geoffrey Bantle.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __BMESH_STRUCTURE_H__
#define __BMESH_STRUCTURE_H__
/** \file blender/bmesh/intern/bmesh_structure.h
* \ingroup bmesh
*
* The lowest level of functionality for manipulating bmesh structures.
* None of these functions should ever be exported to the rest of Blender.
*
* in the vast majority of cases thes should not be used directly.
* if absolutely necessary, see function definitions in code for
* descriptive comments. but seriously, don't use this stuff.
*/
struct ListBase;
/* LOOP CYCLE MANAGEMENT */
int bmesh_loop_validate(BMFace *f);
/* DISK CYCLE MANAGMENT */
int bmesh_disk_edge_append(BMEdge *e, BMVert *v);
void bmesh_disk_edge_remove(BMEdge *e, BMVert *v);
BMEdge *bmesh_disk_edge_next(BMEdge *e, BMVert *v);
BMEdge *bmesh_disk_edge_prev(BMEdge *e, BMVert *v);
int bmesh_disk_facevert_count(BMVert *v);
BMEdge *bmesh_disk_faceedge_find_first(BMEdge *e, BMVert *v);
BMEdge *bmesh_disk_faceedge_find_next(BMEdge *e, BMVert *v);
/* RADIAL CYCLE MANAGMENT */
void bmesh_radial_append(BMEdge *e, BMLoop *l);
void bmesh_radial_loop_remove(BMLoop *l, BMEdge *e);
/* note:
* bmesh_radial_loop_next(BMLoop *l) / prev.
* just use member access l->radial_next, l->radial_prev now */
int bmesh_radial_face_find(BMEdge *e, BMFace *f);
int bmesh_radial_facevert_count(BMLoop *l, BMVert *v);
BMLoop *bmesh_radial_faceloop_find_first(BMLoop *l, BMVert *v);
BMLoop *bmesh_radial_faceloop_find_next(BMLoop *l, BMVert *v);
BMLoop *bmesh_radial_faceloop_find_vert(BMFace *f, BMVert *v);
int bmesh_radial_validate(int radlen, BMLoop *l);
/* EDGE UTILITIES */
int bmesh_vert_in_edge(BMEdge *e, BMVert *v);
int bmesh_verts_in_edge(BMVert *v1, BMVert *v2, BMEdge *e);
int bmesh_edge_swapverts(BMEdge *e, BMVert *orig, BMVert *newv); /*relink edge*/
BMVert *bmesh_edge_other_vert_get(BMEdge *e, BMVert *v);
BMEdge *bmesh_disk_edge_exists(BMVert *v1, BMVert *v2);
int bmesh_disk_validate(int len, BMEdge *e, BMVert *v);
#endif /* __BMESH_STRUCTURE_H__ */