On a user level, edge rotate now works better with multiple edges selected, it wont make zero area faces or rotate edges into existing ones. With a single edge selected - rotate is less strict and will allow ugly resulting faces but still checks on duplicate edges. API: * BM_edge_rotate now takes a flag, to optionally... ** check for existing edge ** splice edge (rotate and merge) ** check for degenerate resulting faces (overlapping geometry, zero area) ** beauty - only rotate to a better fit. ... this allows it to still be used as a low level API function since all checks can be skipped. * BM_edge_rotate() now works a bit different, it find the new edge rotation before joining the faces - exposed by BM_edge_rotate_calc(). * Added api call bmesh_radial_faceloop_find_vert() - Radial Find a Vertex Loop in Face
79 lines
2.9 KiB
C
79 lines
2.9 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2004 Blender Foundation.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): Geoffrey Bantle.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef __BMESH_STRUCTURE_H__
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#define __BMESH_STRUCTURE_H__
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/** \file blender/bmesh/intern/bmesh_structure.h
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* \ingroup bmesh
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*
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* The lowest level of functionality for manipulating bmesh structures.
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* None of these functions should ever be exported to the rest of Blender.
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*
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* in the vast majority of cases thes should not be used directly.
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* if absolutely necessary, see function definitions in code for
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* descriptive comments. but seriously, don't use this stuff.
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*/
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struct ListBase;
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/* LOOP CYCLE MANAGEMENT */
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int bmesh_loop_validate(BMFace *f);
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/* DISK CYCLE MANAGMENT */
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int bmesh_disk_edge_append(BMEdge *e, BMVert *v);
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void bmesh_disk_edge_remove(BMEdge *e, BMVert *v);
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BMEdge *bmesh_disk_edge_next(BMEdge *e, BMVert *v);
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BMEdge *bmesh_disk_edge_prev(BMEdge *e, BMVert *v);
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int bmesh_disk_facevert_count(BMVert *v);
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BMEdge *bmesh_disk_faceedge_find_first(BMEdge *e, BMVert *v);
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BMEdge *bmesh_disk_faceedge_find_next(BMEdge *e, BMVert *v);
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/* RADIAL CYCLE MANAGMENT */
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void bmesh_radial_append(BMEdge *e, BMLoop *l);
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void bmesh_radial_loop_remove(BMLoop *l, BMEdge *e);
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/* note:
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* bmesh_radial_loop_next(BMLoop *l) / prev.
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* just use member access l->radial_next, l->radial_prev now */
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int bmesh_radial_face_find(BMEdge *e, BMFace *f);
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int bmesh_radial_facevert_count(BMLoop *l, BMVert *v);
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BMLoop *bmesh_radial_faceloop_find_first(BMLoop *l, BMVert *v);
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BMLoop *bmesh_radial_faceloop_find_next(BMLoop *l, BMVert *v);
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BMLoop *bmesh_radial_faceloop_find_vert(BMFace *f, BMVert *v);
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int bmesh_radial_validate(int radlen, BMLoop *l);
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/* EDGE UTILITIES */
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int bmesh_vert_in_edge(BMEdge *e, BMVert *v);
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int bmesh_verts_in_edge(BMVert *v1, BMVert *v2, BMEdge *e);
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int bmesh_edge_swapverts(BMEdge *e, BMVert *orig, BMVert *newv); /*relink edge*/
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BMVert *bmesh_edge_other_vert_get(BMEdge *e, BMVert *v);
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BMEdge *bmesh_disk_edge_exists(BMVert *v1, BMVert *v2);
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int bmesh_disk_validate(int len, BMEdge *e, BMVert *v);
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#endif /* __BMESH_STRUCTURE_H__ */
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