35535c2cb9dce98dc9eb7dec7337cce40ad6d9d9
* The actual problem was that the total amount of particles was rendered at all, since only the displayed percentage was calculated correctly. * New behavior is that before baking (baking is always done for full % of particles) the display % is used for rendering too for dynamic particles. * Also added a warning below the display % slider to inform about the situation.
Description
No description provided
Languages
C++
78%
Python
14.9%
C
2.9%
GLSL
1.9%
CMake
1.2%
Other
0.9%